AI Insights · Timothy · April 2022
Top 5 Shooter Games on iOS in Africa for Q1 2022
Discover the performance of the top 5 shooter games on iOS in Africa during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 shooter games on iOS in Africa showcased diverse trends in downloads, revenue, and active users. Let's delve into the performance metrics for each game, with data provided by Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited had a notable quarter. Weekly revenue peaked at approximately $208K in mid-January, with a steady decline thereafter, ending the quarter around $80K. Weekly downloads varied from around 13K to 19K, with a peak in late January. Active users started the quarter at 573K, peaked at 630K in early February, and ended at 542K.
Call of Duty®: Mobile by Activision Publishing, Inc. saw its highest weekly revenue of about $35K at the end of March, with a low of $12K mid-March. Downloads ranged from 8.7K to 11.5K, peaking in late January. Active users fluctuated between 80K and 97K, with a peak in early February and ending the quarter at 92K.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED experienced a peak in weekly revenue of $6.5K in early February, tapering off to around $3.6K by the end of March. Weekly downloads were relatively stable, ranging from 5K to 7.7K, with noticeable peaks in late March. Active users saw a decline from 91K at the start of the quarter to 74K in mid-February, ending at 86K.
Sniper 3D: Gun Shooting Games by Wildlife Studios had a consistent performance. Weekly revenue was steady, peaking at $3.8K in early January and ending at $2.2K in late March. Downloads varied between 5.8K and 15.1K, peaking in mid-January. Active users saw a high of 69K in early January and ended the quarter at 57K.
War Robots Multiplayer Battles from MY.GAMES B.V. had a modest quarter. Weekly revenue peaked at $3K in mid-February, with a low of $1.4K in early March. Downloads were generally low, peaking at 495 in early January. Active users saw a high of 2.2K in early January and ended the quarter at 1.6K.
For more detailed insights and comprehensive data, visit Sensor Tower.